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Old 03-04-2008, 01:07 PM   #1
Julia Scott Julia Scott is offline
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Graphite life drawing




Here is a 4-hour drawing (with breaks of course) of a girl I did in life drawing class. I think she came out looking a bit tired and stiff and I wish I could get advice on how to tackle that in life drawing. Should I just have stopped sooner? She was wearing make-up too and I spent a bit too long on that. Thanks!!
Best, Julia Morgan Scott
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Old 03-05-2008, 07:33 AM   #2
Patricia Joyce Patricia Joyce is offline
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This is a nice drawing! I know what you mean about the model looking "stale" and bored by the end of the day when you are more likely to be tweaking those vital details which describe her personality. I took a workshop where the blond teenager was so pouty and sad looking. But during the breaks she brightened up and looked so different when she was animated. I think it helps to pay attention to your subject when animated.

A little ploy, if you are able in class, walk up to the model and ask her to think about the boy she has a crush on (our model was fifteen). It works miracles. Even though she is maintaining the same closed mouth expression, all of a sudden the eyes brighten and the corners of the mouth begin to curl up ever so slightly!

It also help me to think about the model when you saw her animated and with every stroke you make, think happy. Somehow it translates into the drawing...
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Old 03-05-2008, 09:39 AM   #3
Julia Scott Julia Scott is offline
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Thank you, Patricia. That is a wonderful idea -- about getting the girl to think about a crush -- and I will use that next time I am photographing a teenage girl too. Might work on a boy too! Best, Julia
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Old 03-29-2008, 12:27 AM   #4
Steven Sweeney Steven Sweeney is offline
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Julia, I'm the former reigning prince of verbosity here, but I've semi-abdicated, so I'm going to use some images to replace at least a couple thousand words. I presumed permission to do so as an educational tool, not to "improve" your drawing. I trust that the presumption will not be annoying.

I think that the stiffness and tired look comes not from the model but from an overmodeling of the head and the features as a whole, which then produces an angularity and harshness that translates into fatigue.

By overmodeling, I mean that the nuances within a large value shape are too exaggerated. The dark values become too dark in too-discrete forms, and the light values as well. For example, there would be some reflected light along the jaw line in the shadow side of the face, but not as light as you've drawn it. However -- if it WAS that light, then as the artist in charge, your job would have been to tone it down, to keep that area within the overall value range of the much larger shape of which it was a part. My instructor used to admonish me not to "look too hard into" the dark areas, trying to find some light to pull out. Areas of reflected light are very often the trouble spots in this regard.

So here are a couple of images, to illustrate. I've set side by side your drawing, and an adjustment that doesn't change a single line of your drawing, but only (1) reduces the magnitude of value changes within the large value shapes you'd see by squinting at the model, and (2) softens some edges, both at the contour of the form itself and at the areas where two different value shapes join. My "re-valuing" is heavy-handed and I'm not trying to present a finished result, just an idea.

The second image is posted to illustrate what I mean by "large value shape." I don't mean to say that the value within that shape is identical throughout, but that it's in the same value "class" on the form, with relatively minor adjustments needed (or allowed). So, in the red-outlined shape, no light value is lighter than the light values outside that shape, and no dark values are darker than the dark values outside that shape. That's an oversimplification and exceptions immediately present themselves, but that's the idea. Get the LARGE value areas working for you, and save the accents (dark touches) and highlights (light touches) for the end, for punch, rather than compromise the large value shape by breaking it up. (By that, I'm referring to the too-light reflected light along the jawline and the lower cheek, and some of the darks on the ear -- ears are notorious for wanting to be overmodeled.)

Our mantra was "Squint" when in doubt, and those very large value shapes will reveal themselves. You want to try to keep those shapes intact, without introducing stray darks and lights that really belong in other value shapes. The goal is to have all the intact, large value shapes describe form, rather than break it up. First, simplify -- and then only as necessary, add detail.

I went overboard on the softening comparison image. You'd have to go back in now and put in some dark accents and a perhaps a very few highlights, especially around the eyes, to punch up the value contrast there and draw the viewer's eye to that area. A little of each (accent and highlight) goes a long way. Both are compressed, powerful effects.

As for the makeup. I'd have tried to ignore it as much as possible. A life model for pencil or charcoal work ought to be invited to dispense with that distracting effort. This isn't a glamour photo shoot, but an inexperienced model might be confused about that. If they do it anyway, finesse it diplomatically and try to draw "through" it, to the anatomy, to the form.

I softened or lightened a couple of areas that were too extreme in value differentiation, such as the sharp line at the top of the "bulb" of her chin, and some of the dark lines describing her nose. I darkened some of the reflected light at the base of the nose. Think of the base of the nose as a plane. It is turned away from this particular light. It should be pretty much one value, without high reflected lights or dark shadow edges.

Okay, I'll post the images and you can ask about them if I have been insufficiently clear, or sufficiently verbose. Incidentally, I swiped some darks around the fabric of the garment, just guessing at the flow of light. I always try to "see" the light source and watch how that light would play around and describe the form.
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Old 03-29-2008, 08:48 PM   #5
Steven Sweeney Steven Sweeney is offline
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Julia, I just wanted to add one thing, as I've just noticed that you're a very recent "joinee" of the Forum, so you may not be used to my plunging into a critique without a lot of highlighting of what's right with the piece. I usually assume that folks know what's working and want to get straight to the business of an analytical review.

That being said, you do display an adept ability to handle the 3/4 pose, which is quite difficult. I really found no place where your drawing was "off." You will want to try to avoid positioning your easel in a location where the edge of the tip of the nose forms a tangent (coincides) with the edge contour of the cheek. Move your easel (or if possible, have the model turn her head slightly one way or the other). It's not "wrong," it just makes it harder to "see" and, sometimes, to make necessary adjustments.

Based on your handling of this pose, I would say that it's all fine-tuning from here on out. You've already mastered the really hard parts of getting things where they belong and in proper perspective.
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Old 03-30-2008, 01:19 AM   #6
Julia Scott Julia Scott is offline
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Steven,
Thank you so much for your incredibly detailed and very helpful critique. I think you are right about over-modeling being the basic problem. I haven't had time to completely go over and absorb everything you said, but I wanted to respond and let you know that your comments are appreciated. Thanks also for the the positive comments too.
Best, Julia
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